GUI Hub Scripts for Zombies vs Humans
Aimbot, ESP, fly, and speed menus that circulate for ZvH — and what they actually toggle.
Besides raw hitbox expanders, Zombies vs Humans has full GUI hubs: floating windows with aimbot, ESP, fly, walkspeed, jumppower, noclip, and a “god mode” switch. They show up under names like Cheetos, LuckyWinner, and ZvsH Ultimate. This page groups those menus so you are not executing five remotes that all paint the same FOV circle.
Parent hub: scripts. Close cousin: hitbox expander. Build automation is separate on auto-build.
Exploiting is a permanent ban on the Roblox description. A pretty ImGui theme does not change that.
Common toggles
Public feature lists overlap:
- Aimbot with team check, FOV circle, smoothness, and a target part (head vs torso).
- ESP boxes or highlights through oak and obsidian.
- WalkSpeed and JumpPower sliders (defaults often 16 speed / 50 jump, matching Roblox vanilla).
- Infinite jump and fly (sometimes marked tablet-ready).
- Noclip through player-built walls.
- Hitbox size and transparency.
- God mode / anti-fall claims. Treat those as client lies until proven — the server still applies explosion damage and conversion.
If a menu advertises “server-side kill all,” it is advertising a scam. ZvH nights are replicated; you cannot silently delete 20 Humans from a 32-player server with a 12-line HttpGet.
Circulating loadstrings
Combat GUI (hitbox + ESP + aimbot style):
loadstring(game:HttpGet("https://rscripts.net/raw/zombie-vs-humans-cheetos_1776284927631_ynaQCebJZ8.txt",true))()
Movement / infinite-jump style remote:
loadstring(game:HttpGet("https://rscripts.net/raw/salto-infinito-safe-zone-ect_1779068059234_ymOxnmJsyW.txt",true))()
Generic combat helper:
loadstring(game:HttpGet("https://raw.githubusercontent.com/MortyMo22/Zombies-vs-Humans/refs/heads/main/Zombies%20vs%20Humans.lua"))()
Paste only inside an executor you already trust. If a site wraps the same HttpGet in a “key system” that asks for a YouTube like-and-subscribe loop, you are paying with data, not unlocking a better night.
How these menus interact with ZvH systems
- Fly and noclip collide with jump fatigue and the sky limit players hit while panic-building. v1.2 notes include anti-fly work. Expect rubberbands.
- Aimbot on Cannoneer is popular because the cannon forces you to stand still and charge. A smoothness slider does not make the knockback disappear; it only steals the skill check.
- Speed 40+ during Build is obvious on recordings and griefs teammates who are placing Gold Blocks next to you.
- God mode does not stop conversion. If a Bomber explosion is accepted by the server, you become a Zombie. Read Humans for how death actually works.
Safer ways to get the same feeling
- Mobility: Grappling Gun (level 17), Elytra (level 50), Telepearl (level 7). The level unlocks table is the legal skill tree.
- Information: vanilla Human outlines near the last minute of Night. Torch light. Listening for cannon charge.
- Damage: weapon tier list — Emerald Axe and Obsidian Hammer, not a FOV circle.
- Practice: Sandbox from the map update.
Keyless does not mean harmless
“Keyless” only means the author skipped a linkvertise gate. The Lua still runs with whatever permissions your executor granted. A hub can add a webhook next Tuesday and your client will fetch it. If you experiment, use an alt you can afford to lose, never the account with Elytra and the VIP pass.
When a remote 404s, retire it. Dead loaders on this page will be marked instead of replaced with the first Google result that says OP 2026.
For the actual game loop, go back to how to play. For loaders that place blocks for you, see auto-build.
Frequently Asked Questions
Quick answers players ask after every night.
Is there a working god mode for Zombies vs Humans?
Public menus claim it. Conversion and explosions are still server-checked. Do not believe the toggle.
Do GUI hubs work with Delta or Xeno?
Some posts list those executors as testers. Compatibility changes weekly and is never official.
Can I use fly in Sandbox?
Sandbox is for legal building practice. Fly is still an exploit. Use Grappling Gun and Elytra instead.
Where is the simpler hitbox-only script?
On the hitbox expander page.