Zombies vs Humans Loadout Checklist
Tick the hotbar before Night — Human kits and a Zombie Tix order.
Use this as a pre-Night card. The opinions behind each tick live on weapons, armor, and how to survive. Levels: level unlocks. If the Build clock is under a minute, skip the prose and tick what you have.
Human — first nights (levels 0–6)
- Extra Wooden Planks / Oak Logs (spent the group 100 here, not on a flex sword)
- Placeable torch inside the box
- Leather Armor equipped, not sitting in the shop
- Stone or Wooden Sword in slot 1
- Bloxy Cola if you already hit 3
- Iron Sword the moment 5 unlocks
- Iron Armor at 6
- Anti-Stuck remembered as key 3 — controls
- More than one pillar — how to build
Human — mid (7–17)
- Telepearl or Hot Chocolate (7)
- Iron Block faces on the walk path (8)
- Bow + Arrows (9) if the map has long sight lines (New Frontiers)
- Door or trapdoor (10) instead of a sealed tomb
- Shield (13) if you will actually hold it
- Not Heavy Gold unless you like being a 125 Money pinata
- Diamond Sword / Armor at 15
- Grappling Gun at 17 — this wins more nights than a second gold stick
- Durability check after Saving Grace; replace a chipped Iron
Human — late (20–50)
- Emerald Axe (20)
- Obsidian Block faces (26) on the legs zombies actually hit
- Trident (28) if you already poke Cannoneers
- Obsidian Armor / Hammer (30 / 35) if you are a hallway Human
- Elytra (50) only if you will fly and pillar-hop, not AFK on a banner
- Second hide for the last-minute outline — how to survive
Zombie — Tix order
- Bomber until you can drop a pillar on purpose
- Cannoneer if the server loves towers
- Hunter if the server loves roofs
- Gravedigger if nights stall with too much HP left
- Gladiator only when the box is already open
- Emotes left in the shop
Caps: 3 Cannoneer, 5 Hunter, 3 Gladiator. If the slot is full, you are Bomber. Good. Zombie tier.
Night-before reminders
- Right place ID (Dejavu survival, not the fighting clone)
- Tried codes without eating the whole Build timer
- Not running a script you cannot afford to be banned for
- Sandbox practice if the biome is new
Tick, queue, hide better than last time. The long guides will still be here after the W or the convert.
Why the ticks are in this order
Volume blocks beat a second dagger because conversion happens on grass, not on DPS meters. Cola beats Gold Sword because a panic heal is a timer tool. Bow beats a pretty melee because Cannoneer plants are a standing target. Grappling Gun beats a duplicate gold stick because a broken floor is a Q waiting to happen. Elytra is last because wings on a player who still builds needles are just a faster fall.
If you only tick three things this week: extra legs, a torch, and Iron Sword at 5. Everything else is a refinement. Pair this card with controls so slot 1 is actually the sword during Night, not leftover Build mode. If you convert, drop the Human card and use the Tix order — playing Shield as a Bomber is how you Q the dirt.
Frequently Asked Questions
Quick answers players ask after every night.
What is the one item I should not skip at mid-game?
Bow with arrows, or Grappling Gun at 17. Both prevent conversions that swords do not.
Should Heavy Gold be on the checklist?
Only as a thing to avoid. Details on armor.
Can I use this as a Zombie?
Use the Tix order at the bottom. The Human ticks do not apply after conversion. Zombies.
Where are the level numbers?
On level unlocks.